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Demystifying Enterprise Gamification - @rwang0
…trying to drive process by taking boring things at work and engage the fun level
Remarkably markets for freelancers to shop for healthcare at discount rates remain like negotiating 10000 seat contracts with Microsoft and Dell. …
A striking point. It doesn’t matter is large enterprises adopt consumerization internally at all if a large wave of workers are technically external. Their employee-owned Apple Store purchases are the enterprise devices.
A generation of 1099 independents, as opposed to W2 permanents, by definition is a Bring Your Own Computer (BYOC) workforce.
These workers are buying computers individually, not negotiating 10000 seat contracts with Microsoft and Dell.
It’s been called the Gig Economy, Freelance Nation, the Rise of the Creative Class, and the e-conomy, with the “e” standing for electronic, entrepreneurial, or perhaps eclectic. Everywhere we look, we can see the U.S.workforce undergoing a massive change. No longer do we work at the same company for 25 years, waiting for the gold watch, expecting the benefits and security that come with full-time employment. We’re no longer simply lawyers, or photographers, or writers. Instead, we’re part-time lawyers-cum- amateur photographers who write on the side.
Today, careers consist of piecing together various types of work, juggling multiple clients, learning to be marketing and accounting experts, and creating offices in bedrooms/coffee shops/coworking spaces. Independent workers abound. We call them freelancers, contractors, sole proprietors, consultants, temps, and the self-employed.
And, perhaps most surprisingly, many of them love it.
Read more at The Atlantic